DOTA2重生客户端9月2日更新 支持64位系统
2015年9月2日进行了更新,此次更新内容约,请使用重生客户端的同学提前做好准备今天之后的更新也只会在重生客户端上了,所有的饰品也都和主客户端同步了V社现在把中心放在游戏界面上,他们准备重新设计HUD,并且还准备设计其他的游戏功能 今天的更新看上去很大其实是因为大部分普通客户端的内容全部加入重生的关系也说明重生客户端离正式推出的时间越来越近了 Addedfullsupportforthe64bitclient Improvedinputprocessinglatency Inventoryitemscannowbetaggedwithcustomtagsallowingformorepowerfulfilteringoptions EnabledAutoexec.cfgsupport StartedrollingoutcommunitycreatedcustomgamesonValvededicatedservers AllSource1content(items,musicpacks,etc)isnowinSource2Increasedcustomgamemaximummapsizetosupport32koneachaxis(2xlargeroneachaxis) AddedadditionalOpenMicvoiceoptionsintheSettingspanel FixedvariousbugswithControlGroupsnotloadingandsavingcorrectly Mousebuttonkeybindingswillnowdisplaycorrectlyinthesettingsdialog EnabledtheAllHeroChallengepanel(accessibleviatheprofile) Fixedadditionalcaseswhereglobalitemscouldbecomeunequipped Improvedheroloadingspeedinvariousgamemodes Improvedthetimeittakestoperformtheinitialupdatewhencontingtoagameserver Addsettingsoptiontocontrolwhethertheconsoleisenabledornot Addedforceright-clickattacktothesettingsdialog Addedspectatorsmoothdragtothesettingsdialog AddedeffigiesintheGlobalItemspanel Weathereffectdefaultitemsnowappearcorrectly Fixedvariouscrashes Reworkedhowprojectilesaresentfromtheservertobemoreresilienttopacketloss Fixedanissuethatcausedplayerstotaketoolongtotimeout,andthusbeunabletorecontquickly FixedvariousissueswithVoiceChat FixedbeingunabletoenterthegameafterbeingautomaticallyrandomedaheroinRankedAllPick Fixedararecasewhereitemcombiningcouldcauseitemstobedestroyed Friendslistisnowsortedcorrectly Fixedanissuewherespectatingwouldsometimesneverfinishloading Alloweditingoftheprofilecardoptionsfromyourownprofilepage Fixedsomecasesofparticlesnotbeingdestroyedcorrectly Fixedsomecasesofparticleeffectmodelsflickering;forexampleTusk'sIceShards Visage'sFamiliarswillnowdisplaytheirambientparticles FixedScepterupgradedDemonicPurgebeingrefreshable Winter'sCurseand'sScythewillnotpreventAghanim'supgradedSkeletonKingReincarnation Fixedsomecaseswheretryingtopurgeinvisibilityeffectswouldcausevisualflickering ImprovedtheselectionboxesonWinterWyvern Fixedsomecaseswhereincomingvoicewouldaffecttheaudioevenwhenvoicevolumewassettozero FixedabugwithreconnectingduringARDM ImprovedrenderingperformanceonGlobalItemspanel FixedabugwhereSendCustomGameEventToServerwouldn'tworkcorrectlyonValvededicatedservers AddedSendCustomMessageToTeamscriptingfunction AddCommandbindingsarenowclearedbetweengames Implementedtheplayer_chatgameevents PhysicalArmorBaseValueandBaseMagicalResistanceValuearenownetworked FixedabugwheresettingcertainstylepropertiesviaJavascriptcouldstompotherproperties(e.g.settingpanel.style.xwouldstomppanel.style.y) Addedtheabilitytospecifythesizeofanewtilegridorresizeanexistingtilegrid Addedshadowfilteringforsfmlights,controllablebyshadowFilterSizecontrol AddedDepthBiasandSlopeScaleDepthBiascontrolstosfmlights AddedambientIntensitycontroltosfmlights Increasedmaxsfmlightcountto32(maxshadowedlightcountisstill16) Implementedambientocclusioninsfm 现在客户端 优化输入处理的延迟 现在武器库的物品可以拥有自定义标注,用于更强大的过滤选项 开始让一些社区RPG加入到V社的独立服务器 所有起源1的内容(物品,音乐包等等)都将加入起源2,同时加大自定义游戏地图的大小,每个轴为32K(为原来的2倍) 启动全英雄挑战面板(从个人资料进入) 多个游戏模式下面,优化英雄的载入速度 优化链接某个游戏服务器的前期更新速度 现在可以设置里面选择是否激活控制台功能 现在可以设置里面选择是否启动"右键攻击"功能 同时官博也发布了新的博文题目为即将到来:重生更新这也意味着起源1DOTA2的替换工作正在有条不紊的进行中起源2DOTA2(重生客户端)作为正式客户端的日子也一天一天临近 现在可以设置里面选择是否启动"观看平滑拖动"功能 将雕像加入到全球物品里面
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